What The Hell Was That Sound Free Download UPDATED

What The Hell Was That Sound Free Download

This is a sub-page of Half-Life (Windows).

Contents

  • ane HEV Dialogue
    • 1.1 General Sounds and Notifications
    • one.two Weapon, Ammo, and Particular-Related Sounds
    • 1.3 Damage
    • 1.iv Healing
    • 1.5 Bio Readings
    • ane.6 Telling the Fourth dimension
    • 1.vii Fourth dimension Left
    • 1.8 Direction
    • one.9 Range
    • 1.ten Numbers
    • 1.eleven power_restored
  • ii Annunciation Organization
    • 2.1 Bootup
    • 2.2 Office Complex Quotes
    • ii.iii Unused Blast Pit Announcements
    • 2.4 Unused Power Up Announcements
    • 2.5 Unused On A Rail Announcements
    • two.6 Unused Residue Processing or Questionable Ethics Announcements
    • 2.7 Unused Forget Most Freeman! Announcements
    • 2.8 Unused Lambda Core Announcements
    • 2.9 Unused Generic Adventure Warnings
    • ii.x Security Lockout Engaged Announcements
    • 2.11 Security Lockout Disengaged Announcements
    • 2.12 Chemic Containment Door Announcements
    • ii.13 Burn Containment Door Annunciation
    • ii.xiv Radiation Containment Door Announcements
    • 2.15 Containment Door Declaration
    • 2.16 Maintenance Surface area Announcements
    • 2.17 Door Access Granted Announcements
    • 2.eighteen Biohazard Announcements
    • ii.nineteen Chemical Hazard Announcements
    • ii.20 Radiation Hazard Announcements
    • 2.21 Turret Alarm Announcements
    • 2.22 Countdown
  • 3 Scientist
    • 3.1 Unused Generic Dialogue
    • three.ii Unused Anomalous Materials Dialogue
    • 3.iii Unused Unforeseen Consequences Dialogue
    • 3.iv Unused Office Complex Dialogue
    • 3.5 Unused We've Got Hostiles! Dialogue
    • three.vi Unused Blast Pit Dialogue
    • 3.seven Unused Questionable Ideals Dialogue
    • iii.8 Unused Surface Tension Dialogue
    • 3.9 Unused Forget Virtually Freeman! Dialogue
    • iii.10 Unused Lambda Cadre Dialogue
  • iv Security Guard
    • 4.1 Unused Hazard Form Dialogue
    • 4.two Unused Office Complex Dialogue
    • 4.three Unused Boom Pit Dialogue
    • four.4 Unused Power Upwardly Dialogue
    • iv.5 Unused Questionable Ethics Dialogue
    • 4.vi Unused Surface Tension Dialogue
    • four.7 Unused Forget about Freeman! Dialogue
  • v G-Man
  • 6 Nihilanth
  • 7 Hassault Sounds
  • 8 Unused German Hologram Sounds
  • 9 gren_cock1
  • 10 Unused Item Sounds

HEV Dialogue

Many pieces of dialogue for the HEV Suit go unused. Apparently it was planned for the accommodate to accept been much more than narrative and Navi-like.

General Sounds and Notifications

Sound Clip File Name Description
armor_compromised Warning: Reactive armor compromised.
armor_gone Armor compromised.
danger Danger
hev_critical_fail HEV critical failure failure (Note: the second failure is intended).
hev_general_fail HEV general failure.
hev_damage HEV damage sustained.
online Online
power_below Warning: HEV ability level below (meant to be used in conjunction with a number and the used "percent" sound)
powermove_overload Warning: Ability motility organization overload.
targetting(sic)_system Automated target acquisition arrangement
activated Activated (meant to exist used in conjunction with "targetting_system")
deactivated Dectivated (meant to be used in conjunction with "targetting_system")
voice_on Voice system activated.
voice_off Voice organisation deactivated.

Weapon, Ammo, and Item-Related Sounds

Sound Clip File Name Transcription
get_44pistol .44 caliber handgun
get_44ammo .44 quotient armament
get_9mmclip 9mm ammunition
get_alien_wpn Unidentified bioweapon
ammo_pickup Ammunition acquired.
get_assault 9mm fully-automatic weapon with grenade launcher
get_assaultgren Self-propelled grenade
get_battery HEV power unit
get_bolts Neurotoxin-treated crossbow ammunition
get_buckshot Combat shotgun ammunition
get_crossbow High velocity stealth crossbow
get_egon Experimental energy weapon
get_egonpower Energy recharge unit
get_gauss Experimental hypervelocity projectile weapon
get_grenade Fragmentation grenade
get_medkit Automated medical kit
get_pistol 9mm semi-automatic handgun
get_rpg Laser-guided rocket launcher
get_rpgammo Laser-guided rocket
get_satchel Remote-activated demolition unit
get_shotgun Gainsay shotgun acquired.
get_tripmine Laser-activated anti-personnel mine
weapon_pickup Weapon acquired.
acquired acquired (meant to be used in conjunction with the items listed above in most cases)

Harm

Sounds that would play for some of the diverse booboos and ouchies Gordon could get.

Sound Clip File Name Transcription
evacuate_area Evacuate surface area (meant to be used with some used harm quotes, but goes unused)
heat_damage Farthermost estrus damage detected.
immediately Immediately (meant to exist used with some used damage quotes, only goes unused)
internal_bleeding Internal bleeding detected.
major_lacerations Major lacerations detected.

Healing

Sounds meant to be used when cutting can items were automatically used, along with sounds related to the HEV Accommodate giving Gordon drugs that make him experience very happy.

Sound Clip File Name Description
administering_medical Administering medical attention.
adrenaline_shot Adrenaline administered.
antidote_shot Antidote administered.
antitoxin_shot Antitoxin administered.
bleeding_stopped Haemorrhage has stopped.
blood_plasma Blood plasma administered.
evacuate_area Evacuate surface area. (meant to exist used with the sentences that play equally the player takes impairment)
innsuficient(sic)_medical Insufficient medical supplies to repair harm.
pain_block Pain suppressant administered.
torniquette(sic)_applied Local tourniquet practical.
wound_sterilized Wound sterilized.

Bio Readings

The sound file "bio_reading" suggests that the HEV suit could observe "bio-readings" at one bespeak.

Audio Clip File Name Transcription
bio_reading Possible bio-reading.

Telling the Time

It seems that, at ane indicate, the HEV adapt was able to tell the histrion the electric current time. Audio clips related to this yet exist in the game's files, and tools for online servers have reactivated this every bit well.

Sound Clip File Proper name Transcription
time_is_now The Time is Now
am A.Grand.
pm P.Yard.

Fourth dimension Left

The HEV suit was also intended to tell the player how much time was remaining in terms of seconds, minutes, or hours. Tools for admins of multiplayer servers have reactivated this likewise.

Sound Clip File Proper noun Transcription
time_remaining Fourth dimension remaining
seconds Seconds
minutes Minutes

Direction

Sounds for an unused ability for the HEV arrange to tell the player their current management as well be.

Audio Clip File Name Transcription
your Your
position Position
north North
south Southward
westward West
east East

Range

The HEV Adapt had the ability to tell the player how far they were from something in meters.

Sound Clip File Name Transcription
range Range
meters Meters

Numbers

There are several unused sounds of the HEV Accommodate proverb certain numbers that go unused.

Sound Clip File Name Transcription
1 One
ii Ii
three Three
four 4
six Six
seven Seven
eight Eight
nine Nine
Eleven 11
twelve Twelve
thirteen Thirteen
xiv 14
sixteen 16
seventeen Seventeen
eighteen Eighteen
nineteen 19

power_restored

The "power" line used when the player's armor corporeality has hit a certain percentage has an additional line that is cutting past the game.

Sound Clip File Name Transcription
power_restored Power restored

Announcement Arrangement

Bootup

The proclamation organization has an unused "login" sound clip that explains what it is.

Sound Clip File Name Transcription
vox_login Hello. The Automatic Diagnostic and Proclamation Organization welcomes you lot to the Black Mesa Research Facility. Remember: Have a secure twenty-four hour period.

Office Circuitous Quotes

Sentence name Transcription
C1A2_0 Emergency clean-up team to Biological Waste Processing Plant.
C1A2_1 Attention. Administration personnel, evacuate Sector D immediately.
C1A2_2 Attention. Security personnel to Sector D.
C1A2_3 Service team, bank check Elevator 1, Sector C.
C1A2_4 Warning. Unauthorized biological forms detected in ventilation system.
C1A2_5 Lieutenant Backman and clean-upwards squad to Sub-Level iii.
C1A2_6 Danger. Turret defense systems activated, Sector D.
C1A2_7 Security officer reports men downward in Sector D, medical help required.
C1A2_8 Extreme danger, all turret defense systems activated, Sector D.
C1A2_9 Turret repair personnel to Loftier Security Materials Storage Area.
C1A2_10 Attention. Electric stupor chance detected in Administration Heart.
C1A2_11 Security officeholder reports medical emergency, Administration Heart.

Unused Blast Pit Announcements

Sentence name Transcription
C1A4_0 Attention. Experimental rocket test fire disengaged.
C1A4_1 Repair coiffure, report to Track Command, Sector E.
C1A4_2 Maintenance Squad Blue, bank check estrus exchange coolant level.
C1A4_3 Maintenance Team Green, cheque voltage on Cablevision 729.
C1A4_4 Medical Team to Materials Storage Facility, Team Bravo reports men downwardly.
C1A4_5 Alpha Force motility out, science personnel resistance extreme.
C1A4_6 Attention. All Black Mesa security personnel wanted for immediate questioning.
C1A4_7 Attention. Gordon Freeman, report to war machine personnel for firsthand security check.
C1A4_8 Warning. Hostile biological forms detected in Runway Control, Sector E.
FUEL_OFF Fuel and power must be engaged to activate rocket test fire.

Unused Power Up Announcements

Sentence name Transcription
C2A1_0 Warning. Track ability failure. Check lower level power plant.
C2A1_1 Maintenance Team Yellowish, delight service Relay 394.
C2A1_2 Attending. Gordon Freeman, report to armed services personnel for immediate security check.
C2A1_3 Delta Team reports Launch Control secured.
C2A1_4 Danger. Turret defense systems activated, Silo E.
C2A1_5 Sector Eastward Track Command, please report status.
C2A1_6 Echo Force reports perimeter breach, Sector E.
C2A1_7 Attention. Search and Destroy Strength go to Code three. Eliminate all biological forms.
C2A1_8 Danger. Unauthorized detonation detected in Experimental Propulsion Laboratory.
POWER_ON Principal power is on.

Unused On A Runway Announcements

Sentence proper name Transcription
C2A2_0 Attention. Clear Silo E launch area immediately.
C2A2_1 Containment Inspection Team to Avant-garde Biological Inquiry Laboratory.
C2A2_2 Medical team to Sector E, Echo Team has men downwards.
C2A2_3 Alert. Military personnel, authorized to prosecute Gordon Freeman with extreme force.
C2A2_3 (2) Warning. Armed services personnel, you are authorized to shoot the renegade on sight.
C2A2_4 Alert. Squad in Silo E, Freeman may be operating inside your perimeter.
C2A2_5 Launch Control train activity detected.
C2A2_6 Medical team to Sector E, Echo Team squad failed to reach checkpoint.
C2A2_7 Satellite Rocket Loading Bay reports condition green.
C2A2_launch Satellite launch system activated. Five. Four. Three. Two. One. Launch is go.

Unused Residue Processing or Questionable Ethics Announcements

The internal names for these announcements are "C2A4", which covers both Residue Processing and Questionable Ethics. Information technology'due south impossible to know what chapter each announcement was for.

Judgement proper name Transcription
C2A4_0 Alert. Emergency containment system activated.
C2A4_1 Alert. Biological containment breach detected.
C2A4_2 Warning. Biological sterilization system activated.
C2A4_3 Attention. Hostile alien military machine force detected, Avant-garde Biological Enquiry Laboratory.
C2A4_4 Search and Destroy Forcefulness reports backup required, engaged with extreme resistance.
C2A4_5 Topside Containment Force alert, hostile alien military forcefulness detected.
C2A4_6 High Power Laser status is green.
C2A4_7 Alien containment arrangement failure, utilize sterilization chamber.
C2A4_8 Attention. All topside armed forces personnel, clear Helicopter Hangar four.
C2A4_9 Alien alienation, Topside Checkpoint Blastoff, Checkpoint Delta.
C2A4_10 Alert. Topside Containment Force, use any forcefulness to prosecute Gordon Freeman. You are authorized to shoot on sight.
C2A4_11 Alert. Topside Containment Force, Freeman may approach your perimeter.
C2A4_12 Gordon, all science personnel volition be terminated until you give up.
C2A4_ster Sterilization arrangement activated.

Unused Forget About Freeman! Announcements

Many of these announcements reference areas that are not in Forget About Freeman!, but seem to fit more for the cutting chapter that evolved into Forget Nearly Freeman!, The Communication Center.

Sentence proper noun Transcription
C3A2_0 Warning. Primary Antenna failure detected.
C3A2_1 Clear Topside Motorpool for emergency medical helicopter.
C3A2_2 Warning. Topside Armory security bypass detected.
C3A2_3 Alert. Radiation leak detected in Primary Antenna area.
C3A2_4 Search and Destroy Force Kilo, Central Control reports hostile alien force within perimeter.
C3A2_5 Message for Gordon Freeman, yous will not escape this time.
C3A2_6 Attention. All units, renegade Freeman is now your primary target. (Interestingly, the give-and-take "units" does not be in the announcement system'south sounds folder)
C3A2_7 Alert. Remaining Containment Force, Freeman may have experimental weapon.
C3A2_8 All personnel evacuate Lambda Circuitous, extreme dimensional malfunction detected.
C3A2_9 Fire Control Team to Topside Armory, Checkpoint Delta, Topside Hydro Found.

Unused Lambda Core Announcements

Sentence name Transcription
C3A2_target Satellite target arrangement engaged.
C3A2_portal Warning. Cross-Dimensional Portal Device power level is 120%.
C3A2_core Attending. Lambda Complex personnel, Principal Core activated.

Unused Generic Adventure Warnings

Sentence name Transcription
WE0 Warning. High voltage cable.
WE1 Warning. High ability cablevision.
WE2 Warning. Electrical daze adventure.
WE3 Alert. Severe electrical daze hazard.

Security Lockout Engaged Announcements

Sentence name Transcription
ND0 Security lock is engaged.
ND1 Secure area. No entry.
ND2 Security lockout. No entry.
ND3 Secure door. No entry.
ND4 Security arrangement in force.
ND5 Security arrangement armed. No entry.
ND6 Door is secured.
ND7 Illegal access. Move away.

Security Lockout Disengaged Announcements

Sentence proper noun Transcription
ED0 Security lock disengaged.
ED1 Security clear. Go along.
ED2 Security lockout released.
ED3 Secure override accepted.
ED4 Security admission acknowledged.
ED5 Security organisation disengaged.
ED6 Door security disengaged.

Chemical Containment Door Announcements

Judgement name Transcription
NCHEM0 Chemical leak containment door activated.
ECHEM0 Chemical leak containment door open.

Fire Containment Door Announcement

Sentence proper name Transcription
EFIRE0 Fire containment door open.

Radiations Containment Door Announcements

Sentence proper noun Transcription
NRAD0 Radiation containment door activated.
ERAD0 Radiations containment door open.

Containment Door Announcement

Sentence name Transcription
ECON0 Emergency containment door disengaged.

Maintenance Area Announcements

Judgement name Transcription
NH0 No access. Maintenance area.
NH1 No personnel permitted in maintenance expanse.
EH0 Maintenance surface area access granted.
EH1 Maintenance area door open.

Door Admission Granted Announcements

Sentence name Transcription
EA0 and EA8 Access granted.
EA1 Admission permitted.
EA2 Entry granted.
EA3 Entry permitted.
EA4 and EA6 Access authorized.
EA5 Entry is permitted.
EA7 Access to facility granted.

Biohazard Announcements

Sentence name Transcription
DB0 Danger. Liquid biohazard leak in immediate area.
DB1 Danger. Coolant leak. Severe biohazard now in this area.
DB2 Danger. Liquid biohazard released. Evacuate expanse.
DB3 Danger. Biohazard detected in immediate surface area.

Chemical Take chances Announcements

Sentence proper name Transcription
DC0 Danger. Chemical leak. Area now a high health hazard.
DC1 Danger. Chemic coolant leak. Health take chances zone.
DC2 Danger. Chemical containment breach. All personnel evacuate this expanse.
DC3 Danger. Supercooled chemic leak.
DC4 Danger. Supercooled helium leak.

Radiation Hazard Announcements

Sentence proper noun Transcription
DC0 Danger. Radiation leak detected.
DR1 Danger. Radiation run a risk detected.
DR2 Danger. High radiation level detected.
DR3 Danger. Severe radiation chance. Evacuate area immediately.
DR4 Danger. Rubber violation. Extreme radiations level detected.

Turret Warning Announcements

Sentence name Transcription
T0 Farthermost hazard defense system is armed in this zone.
T1 Hazard surface area defense system activated.
T2 Danger. Turret perimeter defense organisation armed.
T3 Extreme hazard. Nearest defence force system engaged.
T4 Danger. Base defence turret arrangement may ability up.
T5 Danger. Automatic defense organization activated.

Countdown

Several of these are used in server-side mods for multiplayer server administrators.

Sentence proper noun Transcription
CTR0 Zero.
CTR1 One second.
CTR2 Two.
CTR3 Iii seconds.
CTR4 4.
CTR5 V seconds remaining.
CTR6 Vi.
CTR7 Seven.
CTR8 Eight.
CTR9 Nine.
CTR10 Ten seconds remaining.
CTR11 Eleven.
CTR12 Twelve.
CTR13 Thirteen.
CTR14 Fourteen.
CTR15 Fifteen seconds remaining.
CTR16 Sixteen.
CTR17 Seventeen.
CTR18 Xviii.
CTR19 Nineteen.
CTR20 Xx seconds remaining.

Scientist

Hlfinal scientistwalter1.png

Unused Generic Dialogue

Sound Clip File Name Description
overhere Psst, over here.
protectme I can get you lot some valuable supplies, if yous'll protect me.
sorryimleaving Sorry, I'm leaving now.
ushouldsee There's something you should meet.
waithere Don't you call up we should expect hither for a while?
whatissound That sound... what is it?
whoareyou Who are you? I've been waiting hither for ages hoping someone would come along.
yesihope Yeah, I sincerely hope you lot know what you are doing.
yesok Yes, okay.

Unused Anomalous Materials Dialogue

Audio Clip File Name Description
c1a0_sci_dis4a Tell him to stand back from the focal phase. That adjust won't exercise him any good if he wanders into the axle.
c1a0_sci_dis17a He waited likewise long! We can't incorporate it!
c1a0_sci_itsyou Oh, it's you. I thought it might be some other of the Ambassador'south men. They're everywhere this morning.
c1a0_sci_scanrpt Yous'll need me to activate the retinal scanners.

Unused Unforeseen Consequences Dialogue

Sound Clip File Name Description
c1a1_sci_5scan Exist careful, Gordon.

Unused Office Complex Dialogue

Sound Clip File Proper noun Description
c1a2_sci_1zomb Go out of in that location! Run, man, run!
c1a2_sci_3zomb Don't be a fool!
c1a2_sci_5zomb No!
c1a2_sci_6zomb Don't only stand there! Choice up that gun and shoot it!
c1a2_sci_elevator If you lot can make it upward the elevator shaft, you should able to become to the surface. Try to transport help and let globe know what has happened.

Unused We've Got Hostiles! Dialogue

Sound Clip File Name Description
c1a3_sci_atlast Rescued at last!

Unused Blast Pit Dialogue

Sound Clip File Proper noun Description
c1a4_sci_blind Is someone there? I-I can't run across a thing. (This quote is used in the Uplink demo)
c1a4_sci_trainend Accept you heard? They're killing scientists. Our own race turning against us. I recollect I'll stay hither and take my chances with the creatures.

Unused Questionable Ideals Dialogue

Sound Clip File Name Description
c2a4_sci_alldie If yous let us all die, Freeman, y'all'll never become out of here!
c2a4_sci_arg2a It's not our fault, I tell yous.
c2a4_sci_arg4a Nature made them. We were only studying them.

Unused Surface Tension Dialogue

Note that the Gargantua on the landing field can be seen in pre-release media, and oddly, the color test image used in the pre-Steam versions of the game.

Sound Clip File Proper noun Clarification
c2a5_sci_lebuz Give thanks yous, Mr. Freeman. You are Gordon Freeman, aren't you? The ane they're expecting in the Lambda Complex? If y'all can figure a way past that Gargantua on the landing field and through the bunker door out there, y'all'll find yourself at the Lambda Lab's doorstep.

Unused Forget About Freeman! Dialogue

All of the unused dialogue in this section seems to be fabricated for an earlier version of Forget Almost Freeman!, The Communications Centre.

Of note is that all of the dialogue in this section was used in the Uplink demo.

Sound Clip File Proper noun Description
c3a1_sci_2sat I'm sorry, just those doors will not open up until we ship the "All-Clear".
c3a1_sci_4sat I would love to do that, but the area bombardment has made a wreck of my transmitter, the cables are severed, we have to aim information technology past paw and I'm getting high radiation levels in the transmitter dome. Nobody simply a fool would get in there.
c3a1_sci_6sat Yeah. You could survive in that suit of yours. Very well. I will lower security on the satellite admission lift, and you can get up into the dome. I'll try to aid you over the intercom.
c3a1_sci_dome Freeman. Yous want to work quickly. Melody the transmitter to US NRC. I repeat! Tune to the US NRC.
c3a1_sci_done Excellent. I'thou sending the "All-Clear" and the door should open at present. We'll run across you down below.

Unused Lambda Core Dialogue

Sound Clip File Name Clarification
c3a2_sci_1glu Psst! Over here.
c3a2_sci_3glu I see yous found the Gluon Gun. I promise information technology serves you better than it has me. I built the affair, but I tin can't bring myself to use it on a living creature. (an alternating version of this is used in-game)
c3a2_sci_shower Freeman! What a relief to meet you. We've been tracking your progress. I've stayed behind to let you into the Reactor Circuitous. You'll need me to activate the retinal scanner.

Security Baby-sit

Hlfinal barney1.png

Unused Risk Course Dialogue

Sound Clip File Name Description
tr_ba_lightson Allow me get the lights and you can effort that again.

Unused Role Complex Dialogue

Sound Clip File Name Description
c1a2_ba_2zomb It'due south okay, sir, I can take him!
c1a2_ba_4zomb Argh, oh shit!
c1a2_ba_goforit All right, let'southward go for it.

Unused Blast Pit Dialogue

Sound Clip File Name Clarification
c1a4_ba_octo2 Hey, hey you take me downwards!
c1a4_ba_octo4 Hey, eat this y'all bounder!

Unused Power Upwards Dialogue

Sound Clip File Proper name Clarification
c2a1_ba_again What I said is, you got to become to the generator.

Unused Questionable Ideals Dialogue

The first audio clip, c2a4_ba_arg1a is used in the Opposing Force trailer

Audio Prune File Name Clarification
c2a4_ba_arg1a This is all happening because of y'all scientists!
c2a4_ba_arg3a It is, y'all made these mutants!
c2a4_ba_arg5a Shut up, someone's coming.
c2a4_ba_longnite Jeez, and I thought I had a long night. You look like hell! I don't suppose the day'southward going to be whatsoever easier. Listen, I'thousand going to await information technology out right hither. Yous go along ahead if y'all take to.
c2a4_ba_steril Get in here, quick!
c2a4_ba_teach These sterilizers come in handy. You always find yourself in a bind, just duck into one of these booths, hit the big push. They're supposed to kill microorganisms, but they work on the big stuff besides.

Unused Surface Tension Dialogue

Sound Clip File Name Clarification
c2a5_ba_letout Hey! Hey! Hey, lemme outta here!
c2a5_ba_rpg This is your lucky day. There'southward rocket propelled grenade launcher in there. Light amplification by stimulated emission of radiation sight and everything. Now, if y'all tin figure a way in, you'll exist an even match for these bastards.
c2a5_ba_sniped I've been hit! Stay back! Sniper got me!

Unused Forget almost Freeman! Dialogue

Like the unused Forget About Freeman! dialogue, these lines seem more suited to The Communications Center than Forget Nearly Freeman.

All of the lines were used in the Uplink demo.

Audio Prune File Proper name Description
c3a1_ba_1sat Open upward the Reactor Circuitous so we tin go downwardly to prophylactic.
c3a1_ba_3sat And so send it already!
c3a1_ba_5sat What nigh this guy?

G-Homo

Hldayone gman.png

The G-Homo has ane unused line of dialogue, seemingly meant every bit an expanded version of the dialogue used if one refuses to work for G-Human at the end of the game.

Sound Prune File Proper name Description
gman_noregret Well, it looks similar we won't be working together. No regrets, Mr. Freeman, but at that place are a few survivors of your personal holocaust who would similar the chance to see the man responsible for the full anything of their race.

Nihilanth

The Nihilanth has some unused quotes likewise.

Sound Clip File Proper name Description
nil_win Win... you cannot win...
nil_last The last... you are the last... you are...
nil_man_notman You are human... he is not human... for you he waits... for you...
nil_slaves Their slaves... we are their slaves... we are...

Hassault Sounds

The cutting Hassault enemy has a full set of sounds related to his gun that go unused.

Sound file Name
hw_gun4
hw_shoot1
hw_shoot2
hw_shoot3
hw_spin
hw_spindown
hw_spinup

Unused German Hologram Sounds

Hmmm...

To practise:
Check other language versions for like files.

The holographic assistant from the Hazard Form has unused voice lines in the German language version that have no equivalent in the original, and seem to be referring to cut areas.

Sound Clip File Name Translation Notes
holointro Hello, and welcome to the Blackness Mesa Grooming Facility. I am your holographic assistant. If yous want to see a demonstration of a specific obstacle, just press one of these buttons, and I'll be right at that place to accompany y'all through the class. A shorter intro, which calls it the "Grooming Facility" instead of Hazard Course, and goes direct into explaining what the buttons do.
holostn1 This is the charging unit for your hazard suit. If your energy level gets too low, just stride in front of the next charging station and press the "use" key. Your suit will quickly charge up fully. Mostly but an alternating accept of the used charging station line with pocket-sized differences, and without whatsoever mention of batteries at the end.
holostn2 The first ii jumps are piece of cake. Simply printing the "leap" cardinal while running. The next two jumps may take some exercise. Jump, and while you are in the air, agree the "duck" key. Watch me, and so try it yourself. A very different version of the part where the player has to do 3 jumps in a row. In the concluding course, you are also not told to do a duck bound at the end, and the hologram does not demonstrate the jumps.
holostn3 This is some other spot where y'all should practice your duck spring. The central here is to bound and press the "duck" key while you are notwithstanding in the air. Another line that has no equivalent in the final version.
holostn4 This is a special jump module, with which you can do very far jumps. Concur both the "duck" fundamental and the "forrard" key, so printing the "jump" key to jump forrard. Try the first bound yourself. If y'all need help, I will demonstrate information technology on the side by side platform. Another very unlike line, this ane implying that there was another jump before the long jump, or even 2 long jumps (but the hologram would simply demonstrate the second i?).
holostn5 I will at present show you the long leap. Hold the keys for "ducking" and "forrard", and so printing "jump". With some practice you will quickly master it. In the final, the hologram has no lines for demonstrating the long spring.
holostn6 You will find such medkits everywhere on the Black Mesa site. If y'all want to restore your health, become to a medkit and press the "use" cardinal. But don't forget that a kit can only be used a single fourth dimension. An intro for the small medkit pickups that don't even show upward in the final form, and that get picked up automatically without having to press the use key.
holostn7 Now you know how to do your basic movements. You lot can keep training here, or go through the door to the adjacent training level. An unused outro for basic movement exercise.
holostn8 In the climbing tower you will learn how to climb ladders, break open grates, and use elevators. I will get out you on your own. Nosotros'll meet at the exit. A line intended for the cut "climbing tower", a sign for which can nonetheless be found in the game files.
holostn9 Wouldn't you like to endeavor the strength enhancer of your arrange now? Suspension yourself a way through this wall using a crowbar, and then you lot can either go along grooming in the climbing tower, or go on to the side by side department. Mentions breaking through a wall and a "strength enhancer", which might merely be a canon way of explaining why Gordon is and then stiff. The line as well shows that the Take chances Grade was a lot more than open up in an earlier version.
holostn10 Well-nigh everything in this room tin can be pulled, pushed, or broken. You volition run into... Sounds like it was intended for a "physics playground" type of area, which is not in the final course.
holostn10a If you lot desire to pull a box, you accept to pigsty the "use" key while moving backwards. You tin button a box by but moving forward towards the box. The final course has an expanse each for learning how to push and pull boxes.
holostn11 If you accept caused enough impairment, or there is nada left to pause, but become through this door. Another line intended for the physics playground surface area.
holostn13 Welcome to the aquatic training center. Jump in, I will wait for you further ahead, around there area where yous will need air once again. A vastly different intro to swimming, which still mentions the cut "aquatic training center".
holostn14 You tin cure a possible lack of oxygen by swimming to an air bubble and waiting until your wellness shows the previous level again. Every bit soon equally you have caught air you can keep on swimming. A similar area exists in the final course, but the hologram's line is very unlike.
holostn15 From here we go back through the principal grooming room and on to the shooting range. Another line showing that the original course had a more open layout and allowed for backtracking.
holostn16 The shooting range is merely around the corner there. First door on the correct. There is an surface area in the terminal class where this could be used, only the first door on the right leads to the armory, not the actual range.

gren_cock1

A sound chosen "gren_cock1" can be found. It's a slightly slower and lower quality version of the "reloading" type audio heard afterward firing an SMG grenade.

Unused Item Sounds

Several unused item sounds be.

Sound Clip File Proper noun Notes
airtank1 Likely meant for the cut Oxygen Tank item.
ammopickup1 Reused for sound played when picking up a backpack in Team Fortress Classic.
ammopickup2 Reused for audio played when picking up a haversack in Team Fortress Classic.
gunpickup1
gunpickup3
gunpickup4
medshot5 Reused as a audio used for the Medkit weapon in Squad Fortress Classic.
smallmedkit2 Lower quality version of the used Medkit sound.

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